![]() ![]() While the characters and humor aren’t on par with later games in the series, the game’s writing presents an admirable first effort. The jokes probably won’t elicit more than a chuckle from most players, but they do a good job keep the mood light and imbue a sense of personality into world and characters. The best part of the Shantae’s writing is its dialog and personality, something that later games in the series would run with. In some ways, I actually prefer this lower-tech, more mysterious take on Sequin Land. This version of Shantae’s world feels ever so slightly off compared later games, like in the eight years between this game and Risky’s Revenge, the folks at WayForward changed their minds on a lot of the setting’s details. The plot plays out exactly as one would expect a MacGuffin hunt adventure story to, with no significant surprises. From there, Shantae sets out to stop Risky from obtaining four elemental artifacts with which she can turn the steam engine into a weapon of unmatched power.ĭespite the intro sequence’s engrossing world building, the story itself is pretty straightforward. After her scuffle with Risky Boots, Mimic warns Shantae of the steam engine’s destructive potential. As the town’s designated guardian, Shantae repels the pirates, but not before they abscond with a steam engine built by Shantae’s uncle and resident archaeologist, Mimic. The story begins with Risky Boots and her crew invading Scuttletown. In Shantae, players control the eponymous character as she attempts to thwart the schemes of the notorious lady-pirate, Risky Boots. Now the half-genie’s original outing makes its way to Nintendo Switch, thanks to Limited Run Games. Shantae was originally released for the GameBoy Color on June 2, 2002, almost an entire year after the GameBoy Advance’s North American debut. Such is the story of WayForward’s Shantae for the GameBoy Color. As a result, the twilight years of a game system are a perfect breeding ground for cult classics. Unfortunately, these efforts are often overlooked by the general public, who are too anxious to get their hands on the next generation of hardware and games. By then, developers are intimately familiar with the platform’s capabilities and know exactly what it takes to push it to its limits. The end of a system’s lifespan is often an interesting time.
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